Download My First Love [Ep.12]
Adult
About 3 months ago
Game Details
Developer: | CeLaVieGroup |
File Size: | 1.72 GB |
Version: | Ep.12 |
OS: | Windows, Linux, Mac, Android |
Languages: | English |
game details
Game Version Changelog:
Ep.12
- More than 650 new images and no less than 79 new bookmarks are implemented in this update.
- This is the complete game, with final episode 12. Follow the daily routines and read the dialogues and the game is easy to play.
- The plot is now clear – let’s see what will happen in the final episode.
- The game will continue in ‘My Best Friend’s daughter – season 2’ where first episode will be available in November 22.
Developer Notes:
Dear all
I have been asked how I work with the game and some very good proposals how to improve it. Thanks a lot.
The game is designed by me. So far I have planned 5 games where ‘Room for rent’ was the first game. ‘My best friend’s daughter’ was my second game and the third game is ‘My first love’.
I do all by myself. I create the images, write the code and story and take the main part of the support.
From the very first day it has been my plan to make a new release every month. So far I have been able to keep it. Some months even had 2 releases.
So far I’m working on release 32 where the first episode of ‘Room for rent’ was release 1.
As you might understand it is a huge job to generate approximately 600 new images per update.
Coding and story writing is a huge job too and especially the implementation of images into the game is time consuming. I work day and night on these games. I try to keep the weekends free but it’s tough. I have a full time job besides this too…. And a family!
Why don’t you hire a story writer?- Sorry I can’t ..the mix between the images, text, coding etc. is really merged so it will be impossible to gain the right expression if I don’t do it myself.
A new episode starts with a brief list in an Excel sheet with the events I want to build in. After that I make the event list with conditions and right story order. When I start to create images the event list will chance. Sometimes I get new ideas or something it wouldn’t work when I start the image design.
During the images production I always find new ideas. The same when I start coding, so all in all its one big mix.
When the game is almost finished my alpha team get the code. Thanks to Cerberus – It’s now working in GitHub so it’s now much more in control. My alpha team proof read the text and always have some suggestions that I try to fulfil. When game is ready for alpha test I have already been through it several times. At the beginning of a game there are always zillions of bugs but the more episodes the less bugs occur – Unless I implement new features like gallery etc.
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